Sunday, 27 March 2016

The free Kings

So it's the Athena X-Wing store championship and although I didn't do as well as was expected of me, I found the day very rewarding!
Squadron leader's prepare for battle.

I used my (notorious) three K-Wing list, with a borrowed C-3PO and Tactician.

#1Miranda Doni
C-3PO
Twin laser turret

#2Warden squadron pilot
Tactician
Twin laser turret

#3 Warden squadron pilot
Jan Ors
Twin laser turret

I've had mixed results using them in the past but losing isn't a big problem for me and they suit my preferred play style of plodding along shooting!

Game 1
In at the deep end against a well practised player using an Outrider and an intimidating Ghost!
Right from first contact this went badly both ships were well equipped and flown with skill, scattering my formation early on with a turn 3 kill on Miranda. The Warden pilots found themselves separated and easy prey for the monstrous Ghost.

Game 2
I found myself facing another Ghost! This one accompanied by it's attack shuttle and a Z-95.
This went somewhat better for me as the Ghost (with its huge base) bumped into asteroids a couple of times allowing me to pounce upon the Z-95 and fall back slightly to ambush the Ghost. With a combination of luck and TLT perseverance I had managed to  get the Ghost reduced to a single hull point before the attack shuttle launched. Once the Ghost was engulfed in a fireball, the lone shuttle couldn't survive for long.
Also this game was featured on the Athena game's stream table.

Game 3
Here I met another wave 8 ship - The Inquisitors Tie, he was accompanied by a Tie advanced and a Tie interceptor, all well outfitted.
I've got to admit I 'thought' this one was going to be a win for me! However as the Tie's hurtled towards my lumbering K-Wings, the lead Tie fired it's Proton rockets with +3 for 5 dice which combined with a couple of buffs resulted in a devastating pass on the Rebels! The Tie fighters seemed to run circles round me (ironic?) and I found them impossible to hit with their wide array of skills and abilities, "Juke" being a new and unpleasant experience for me!

Game 4
Here I met one of the Athena regulars whom I haven't had a chance to play against yet.
I made an error early in the game here, Miranda lagged behind the formation and Chris' X-Wing and Z-95's descended upon her with an unrivaled fury! Chris utilised "Tracer threads" to great effect, their hit endowing target locks upon the attackers allies. The formation made one pass (that's all they needed) and reduced my squadron leader to a flaming wreck with ease. My two surviving ships then pulled themselves together and led the enemy formation on a trail of destruction through and around the obstacles. But right from the moment where they struck down Miranda, I was on the defensive and I did all I could just to destroy his X-Wing before being defeated.

Game 5
Looking across at SEVEN Tie fighters was rather unsettling, with more than twice my numbers I reckoned I  was going to be in trouble here.
My K's move along my right flank and the Tie swarm swung around and homed in on the rear ship (Miranda) - this is where the dice gods smiled upon me! I lost count of how many attack die came up blank, it seemed as though the Imperial pilots had been out on the beer the previous night. Although they were being flown well and in tight formation, they just kept on missing. Turn after turn this continued, with my K's managing to destroy an enemy fighter each turn until it became apparent that the I was winning this war of attrition.

Game 6
Here I met more wave 8 goodness in the form a Misthunter with the intriguing "tractor beam" (which I now want.)
Our squadrons both charged straight at each other and a pair of Kihraxz fighter's unleashed cluster missiles (I need to try these out too) to great effect bringing down a Warded pilot and causing a lot of damage to Miranda. Luckily I managed to Zapp a Z-95 in this pass and get into position on a couple of the other scum ships and thinned out his numbers somewhat.
We ended up with a single K-Wing and a single Kihraxz fighter on the table, both desperately trying to outmaneuver the other. Then I had a "use the the force, Luke" moment, but in this reality it was Dave saying "Slam, Shaun - SLAM!" (for the hundredth time.) I've always been very reluctant to "not shoot" but in this situation it enabled my lumbering K to outflank a more agile fighter and win the day.

So I ended up mid table with 3 wins and 2 loses, but more importantly a received my very own C-3PO crew card (top 32 prize) that I really need for my squadron and had some great games with some great players. I experienced a few new things to, notably SLAMming and being on the receiving end of the new tractor beam upgrade. This allows the attacker (with a successful hit) to move an enemy ship 1 forward or 1 barrel roll, which I thought was great (as I was bounced onto nearby asteroids) and is certainly something I'm going to invest in.

Thoughts for the day . . .

  1. Cluster missiles are savage.
  2. Use tractor beams, hilarity will ensue.
  3. I learned that sometimes (just sometimes) it pays to maneuver.

Miranda Doni get's attacked by a solar farm!?

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